Hi, I saw this from @Cups in another forum.
	
	
	
		
Can someone provide a detailed instruction on how to add it here.
				
			
		Code:
	
	#define NONE_FLAG               0
#define NAME_COLOUR_FLAG        2
#define TITLE_FLAG              4
#define OVERLAY_EFFECT_FLAG     8
#define UNDERLAY_EFFECT_FLAG    16
/**
 *  [MENTION=1332190]author[/MENTION] Triston Plummer ("Cups")
 *
 * Represents the outgoing character overlay packet.
 */
namespace Shaiya::Episodes::Outgoing {
    /**
     * The character attributes structure
     */
    struct CharacterOverlay {
        unsigned short opcode = 0x0240;
        unsigned int charId;
        bool visible;
        unsigned char flag = 0;
        unsigned int firstNameColour = 0;
        unsigned int secondNameColour = 0;
        unsigned int overlayEffect = 0;
        unsigned int underlayEffect = 0;
        char title[32] = { 0 };
    };
};
/**
 * Sends the player's overlay
 *
 *  [MENTION=1985011]param[/MENTION] user    The user instance
 */
void Ep8::sendOverlay(Shaiya::Models::CUser* user) {
    bool titleBool = true;
    bool nameColourBool = true;
    bool overlayEffectBool = true;
    int nameColour = 0xFF0000;
    const char* title = "The Vanquisher";
    int effect = 100;
    // The outgoing packet
    Shaiya::Episodes::Outgoing::CharacterOverlay overlay;
    overlay.charId = user->charId;
    overlay.visible = true;
    // The outgoing flag
    int flag = 0;
    if (titleBool) flag |= TITLE_FLAG;
    if (nameColourBool) flag |= NAME_COLOUR_FLAG;
    if (overlayEffectBool) flag |= OVERLAY_EFFECT_FLAG;
    overlay.flag = flag;
    // If the overlay is visibile
    if (overlay.visible) {
        overlay.firstNameColour = (flag & NAME_COLOUR_FLAG) ? nameColour : -1;
        overlay.secondNameColour = (flag & NAME_COLOUR_FLAG) ? nameColour : -1;
        overlay.underlayEffect = (flag & OVERLAY_EFFECT_FLAG) ? effect : -1;
        overlay.overlayEffect = (flag & OVERLAY_EFFECT_FLAG) ? effect : -1;
        if (flag & TITLE_FLAG) std::memcpy(&overlay.title, title, 32);
    }
    // Send the outgoing packet
    GameWorld::sendPacket(user, &overlay, sizeof(overlay));
}Can someone provide a detailed instruction on how to add it here.
 
				