this is my skill data:
USE [PS_GameDefs]
GO
/****** Object:  Table [dbo].[Skills]    Script Date: 03/12/2022 10:34:00 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
SET ANSI_PADDING ON
GO
CREATE TABLE [dbo].[Skills](
    [RowID] [int] IDENTITY(1,1) NOT NULL,
    [SkillID] [int] NOT NULL,
    [SkillLevel] [tinyint] NOT NULL,
    [SkillName] [varchar](300) NOT NULL,
    [Country] [tinyint] NOT NULL,
    [Attackfighter] [tinyint] NOT NULL,
    [Defensefighter] [tinyint] NOT NULL,
    [Patrolrogue] [tinyint] NOT NULL,
    [Shootrogue] [tinyint] NOT NULL,
    [Attackmage] [tinyint] NOT NULL,
    [Defensemage] [tinyint] NOT NULL,
    [PrevSkillID] [smallint] NOT NULL,
    [ReqLevel] [smallint] NOT NULL,
    [Grow] [tinyint] NOT NULL,
    [SkillPoint] [tinyint] NOT NULL,
    [TypeShow] [tinyint] NOT NULL,
    [TypeAttack] [tinyint] NOT NULL,
    [TypeEffect] [tinyint] NOT NULL,
    [TypeDetail] [smallint] NOT NULL,
    [NeedWeapon1] [tinyint] NOT NULL,
    [NeedWeapon2] [tinyint] NOT NULL,
    [NeedWeapon3] [tinyint] NOT NULL,
    [NeedWeapon4] [tinyint] NOT NULL,
    [NeedWeapon5] [tinyint] NOT NULL,
    [NeedWeapon6] [tinyint] NOT NULL,
    [NeedWeapon7] [tinyint] NOT NULL,
    [NeedWeapon8] [tinyint] NOT NULL,
    [NeedWeapon9] [tinyint] NOT NULL,
    [NeedWeapon10] [tinyint] NOT NULL,
    [NeedWeapon11] [tinyint] NOT NULL,
    [NeedWeapon12] [tinyint] NOT NULL,
    [NeedWeapon13] [tinyint] NOT NULL,
    [NeedWeapon14] [tinyint] NOT NULL,
    [NeedWeapon15] [tinyint] NOT NULL,
    [Shield] [tinyint] NOT NULL,
    [SP] [smallint] NOT NULL,
    [MP] [smallint] NOT NULL,
    [ReadyTime] [tinyint] NOT NULL,
    [ResetTime] [smallint] NOT NULL,
    [AttackRange] [tinyint] NOT NULL,
    [StateType] [tinyint] NOT NULL,
    [AttrType] [tinyint] NOT NULL,
    [Disable] [smallint] NOT NULL,
    [SuccessType] [tinyint] NOT NULL,
    [SuccessValue] [tinyint] NOT NULL,
    [TargetType] [tinyint] NOT NULL,
    [ApplyRange] [tinyint] NOT NULL,
    [MultiAttack] [tinyint] NOT NULL,
    [KeepTime] [smallint] NOT NULL,
    [Weapon1] [tinyint] NOT NULL,
    [Weapon2] [tinyint] NOT NULL,
    [Weaponvalue] [tinyint] NOT NULL,
    [Bag] [tinyint] NOT NULL,
    [Arrow] [smallint] NOT NULL,
    [DamageType] [tinyint] NOT NULL,
    [DamageHP] [smallint] NOT NULL,
    [DamageSP] [smallint] NOT NULL,
    [DamageMP] [smallint] NOT NULL,
    [TimeDamageType] [tinyint] NOT NULL,
    [TimeDamageHP] [smallint] NOT NULL,
    [TimeDamageSP] [smallint] NOT NULL,
    [TimeDamageMP] [smallint] NOT NULL,
    [AddDamageHP] [smallint] NOT NULL,
    [AddDamageSP] [smallint] NOT NULL,
    [AddDamageMP] [smallint] NOT NULL,
    [AbilityType1] [tinyint] NULL,
    [AbilityValue1] [smallint] NULL,
    [AbilityType2] [tinyint] NULL,
    [AbilityValue2] [smallint] NULL,
    [AbilityType3] [tinyint] NULL,
    [AbilityValue3] [smallint] NULL,
    [AbilityType4] [tinyint] NULL,
    [AbilityValue4] [smallint] NULL,
    [AbilityType5] [tinyint] NULL,
    [AbilityValue5] [smallint] NULL,
    [AbilityType6] [tinyint] NULL,
    [AbilityValue6] [smallint] NULL,
    [AbilityType7] [tinyint] NULL,
    [AbilityValue7] [smallint] NULL,
    [AbilityType8] [tinyint] NULL,
    [AbilityValue8] [smallint] NULL,
    [AbilityType9] [tinyint] NULL,
    [AbilityValue9] [smallint] NULL,
    [AbilityType10] [tinyint] NULL,
    [AbilityValue10] [smallint] NULL,
    [HealHP] [smallint] NOT NULL,
    [HealSP] [smallint] NOT NULL,
    [HealMP] [smallint] NOT NULL,
    [TimeHealHP] [smallint] NOT NULL,
    [TimeHealSP] [smallint] NOT NULL,
    [TimeHealMP] [smallint] NOT NULL,
    [DefenceType] [tinyint] NOT NULL,
    [DefenceValue] [tinyint] NOT NULL,
    [LimitHP] [tinyint] NOT NULL,
    [FixRange] [tinyint] NOT NULL,
    [ChangeType] [smallint] NOT NULL,
    [ChangeLevel] [smallint] NOT NULL,
    [UpdateDate] [datetime] NOT NULL
) ON [PRIMARY]
GO
SET ANSI_PADDING OFF
GO