Recent content by Garret

  1. Garret

    Shaiya Essentials: EP6 Project

    I check the forums sometimes :) Essentials by default have item duration disabled, to enable the system follow the guide on the EP6 repository: https://github.com/kurtekat/shaiya-episode-6/blob/main/README.md#item-duration You need to update the psgame, database procedures and then edit the...
  2. Garret

    Elemental Icon System

    You can start understanding the logic of this code section: https://github.com/Spelunkern/Shaiya-Essentials/blob/main/sdev/src/item_icon.cpp Instead of Static::DrawRect you may try to add an icon display on that coordinates, good luck ;)
  3. Garret

    Shaiya Essentials: EP6 Project

    I don't use Skype, and sorry but i don't sell things :)
  4. Garret

    [Small guide] Synergy System

    Updated the guide with the new knowledge or 'Drop' column and .JSON edition.
  5. Garret

    Tutorial - Fixing Data Corruption

    This small guide gives the full context on the issue carried on almost ALL servers, and of course essentials project since the start. You have two ways to build your data sah/saf for your client: - Send patches or update files manually using any editor (LPH tool, data tool v3..) - Use the...
  6. Garret

    An effort to improve episode 6 support for private servers

    IIRC, that title was related to the guild ranking 1, but i may be wrong.
  7. Garret

    [Basic Guide] Compiling a Shaiya Repository

    A basic guide for compiling shaiya libraries This guide supposes you are starting to learn the basics of coding and compilation. It only explains how to sucesfully compile a repository into a DLL without further changes. Note that while this works for EP6 and essentials repositories, you may...
  8. Garret

    An effort to improve episode 6 support for private servers

    It seems to be an EP7 feature and it does a very specific thing. Don't expect support on this because the project supports only two specific game.exe and tries to make ep6 features only.
  9. Garret

    An effort to improve episode 6 support for private servers

    Usually this kind of systems where you craft something or upgrade things can be doed with Quest or Chaotic squares; i see no reason to use the blacksmith. The same happens with the vial system, a feature that is now much more expansive thanks to the custom essentials vials square.
  10. Garret

    【hple】How to modify ps_game to achieve damage values greater than 60000

    The max damage value it's 65535, any value higher than that will end bugging your final damage. If you need bigger damage for testing reasons or quick kill bosses, you can use the essentials GM spells specially designed to 1-shot bosses killing them in one hit no matter the max HP.
  11. Garret

    【help】I set the mount +100 str,When worn, the str is not updated

    Following Bowie info about the topic, i have tested with this change on the ps_game and it works: [ENABLE] 0046861E: mov byte ptr [esp+13],00 [DISABLE] 0046861E: mov byte ptr [esp+13],01 Tested ingame and the stats are gived as usual, everything works without bugs. Credits to bowie ofc
  12. Garret

    【help】I set the mount +100 str,When worn, the str is not updated

    It's completely possible, but here the full context: You can add stats and even recreations to mounts in all episodes and server files, but here comes the problem: - Your ps_game must have a function for mounts with stats, otherwise the 'real' stats gived by the mount are never gonna have an...
  13. Garret

    【help】I set the mount +100 str,When worn, the str is not updated

    Not every ps_game supports mounts with stats. If you are using shen1 files, then the mount can have stats but they are not gonna show visually. Other ps_games like 3,4,5 can't support mounts with stats. In any case, it is not very advisable to put stats on mounts.
  14. Garret

    The mount can't be seen.

    You should be more specific. The mount or the rider? And also, all mounts or just the transformations? As the word says, transformations do not show a rider, it's an intended feature and not a bug. by default you can have mounts working up to ID 32 on ep6, more mounts need a dll or you can use...
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